Summary: Complete episode list for the demo Smurf cartoon used in this testing/presentation Knowledge Base.
Tags: episodes, season list, demo index, smurfs, retrieval testing, papa smurf, smurfette, gargamel
Note (demo-only): The episodes below are fictional and created for chatbot retrieval testing (they are not the official TV episode list).
Season 1 — Village Life & Everyday Mysteries (18 episodes)
S01E01 — The Mushroom Roof Mystery — Handy mismeasures roof beams; fixes them using pine resin.
S01E02 — The Smurfberry Compass — Farmer finds a compass pointing to the ripest smurfberries by scent.
S01E03 — Brainy’s Rulebook Day — Brainy writes “Rule 101”; the village ignores it until it backfires.
S01E04 — The Silent Bell — Harmony’s bell goes quiet; culprit is sticky sap near the bell post.
S01E05 — The Lanterns of Mosslight Path — Smurfs mark the river trail with moss lanterns to avoid getting lost.
S01E06 — Jokey’s Two-Stage Surprise — Jokey’s gift box contains another box; the third box is harmless confetti.
S01E07 — The Missing Bucket Line — Water buckets disappear; Smurfette discovers a shortcut stash behind the well.
S01E08 — Hefty’s Bridge Challenge — Hefty insists on carrying all planks alone; learns teamwork saves time.
S01E09 — Grouchy and the Perfect Chair — Grouchy hates every chair; finally keeps the “worst” one as his favorite.
S01E10 — The Sarsaparilla Schedule — Papa Smurf sets a sunrise harvest rota; it improves fairness and stock.
S01E11 — The Painted Door Problem — Painter paints doors identical; Smurfs label doors with leaf symbols.
S01E12 — A Map Made of Leaves — A leaf-map shows safe paths; rain ruins it until sealed with wax.
S01E13 — The Acorn Clock — Handy builds an acorn clock; it runs fast because the spring is too tight.
S01E14 — The Lost Laugh — Jokey can’t laugh; it returns after a “no-prank” afternoon rest rule.
S01E15 — Smurfette’s Observation Notebook — Smurfette logs clues; finds that sneezes start near the flour sack.
S01E16 — The Windy Window — A whistling window is fixed with cloth packing and a new latch.
S01E17 — The Berry Jam Mix-Up — Greedy swaps jars; Papa Smurf introduces color dots on lids.
S01E18 — The River Pebble Trail — Clumsy follows pebble markers; accidentally invents a safe emergency route.
Season 2 — Potions, Pranks & Big Consequences (18 episodes)
S02E01 — The Potion Label Mix-Up — Brainy swaps labels; Hefty gets nonstop sneezing; rule: date + purpose.
S02E02 — The Ink That Won’t Dry — Painter uses “bluebell ink”; everything smudges until sand dust is added.
S02E03 — Papa Smurf’s Three-Ingredient Test — A potion fails because the order is wrong: leaf, then root, then water.
S02E04 — The Mirror That Compliments — Vanity finds a talking mirror; it flatters everyone and causes chaos.
S02E05 — The Vanishing Ladder — Handy’s ladder “walks away”; it’s tied to a rolling log by accident.
S02E06 — The Prank That Froze Time — Jokey triggers a time-still powder; only Papa Smurf’s bell breaks the spell.
S02E07 — The Smurf-Fu Mix-Up — Hefty teaches “Smurf-Fu”; everyone copies the wrong stance and falls into bushes.
S02E08 — The Whispering Mushrooms — Strange whispers come from mushrooms; it’s wind through hollow stems.
S02E09 — The Sneaky Soup Contest — Greedy makes “extra tasty” soup; secret is roasted sarsaparilla leaves.
S02E10 — The Great Tool Swap — Tools get mixed; labels fail; solution: hang tools by shape outlines.
S02E11 — The Blanket of Itching — An itchy blanket spreads; culprit is thistle fuzz; fix: rinse and sun-dry.
S02E12 — The Door That Wouldn’t Open — A door sticks after rain; wax on the hinge solves it.
S02E13 — The Smurfberry Dye Disaster — Smurfberries stain blue everywhere; cleaning requires ash + warm water.
S02E14 — The Misplaced Spell Page — A spell page goes missing; found inside Brainy’s “safe” rule binder.
S02E15 — The Night Watch Mix-Up — Two Smurfs guard the wrong path; new checklist includes landmark names.
S02E16 — The Cracked Cauldron — Papa Smurf’s cauldron cracks; repaired using clay seal and slow heating.
S02E17 — The Joke That Went Too Far — Jokey scares Scaredy; apology plan: “ask first” prank rule.
S02E18 — The Smurf Signal Flags — Stormy weather breaks communication; flags and codewords reduce confusion.
Season 3 — Outsiders, Traps & Village Defense (18 episodes)
S03E01 — The Bridge That Wasn’t There Yesterday — A decoy bridge appears; solution: remove three key planks quietly.
S03E02 — The Sarsaparilla Shortage — Shade blocks growth; clear stones, redirect water, replant in brightest area.
S03E03 — Gargamel’s Glass Bottle Trap — A shiny bottle lures Smurfs; it’s glued down with sticky paste.
S03E04 — Azrael’s Lost Collar — Azrael loses a collar; Smurfs follow jingling bells to a hollow stump.
S03E05 — The Smurfberry Scent Trail — A scent trail leads wrong; it’s smeared on branches at eye level.
S03E06 — The Fake Footprints — Oversized footprints appear; found to be carved wooden “stamp shoes.”
S03E07 — The Hovel Smoke Signal — Smoke forms a pattern; Papa Smurf realizes it’s wind + chimney cap angle.
S03E08 — The Net in the Nettles — A net trap hides in nettles; neutralized with long sticks and teamwork.
S03E09 — The Stolen Seed Pouch — Farmer’s seeds vanish; discovered in a bird nest near the pond.
S03E10 — The Disappearing River Crossing — Stepping stones shift; culprit is loosened mud; fix: pack gravel base.
S03E11 — The Mirror Decoy — Vanity’s mirror distracts the lookout; new rule: no shiny objects on duty.
S03E12 — The Hollow Log Hideout — A hollow log echoes voices; Smurfs use it as a safe meeting point.
S03E13 — The Broken Telescope — Papa Smurf’s telescope cracks; repaired with resin and a polished pebble lens.
S03E14 — The Chalk Arrow Mystery — Chalk arrows appear overnight; they point toward a cage hidden in reeds.
S03E15 — The Sleepy Tea Sabotage — Sleepy tea gets swapped; label color-coding prevents repeats.
S03E16 — The Decoy Mushroom House — A fake house lures visitors; identified by wrong window count.
S03E17 — The Forest Echo Alarm — Smurfs build an echo alarm; three claps mean “hide,” two mean “regroup.”
S03E18 — The Safe Path Finale — Smurfette compiles rules into one page: landmarks, pairs, signals, checklists.
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